![]() replace an in-game thing with something different, rather than add a new thing. Don't know if overrides count as "conflict" in the eyes of that tool, but if they do they would be "conflicting" on purpose since that's how overrides work. Unfortunately there seem to be a lot of tutorials telling people to make full clones of everything, so one can't really blame the creators.ĮTA: also, I forgot to say - if you have "gender swapped CC" that works by overriding the original CASP with a unisex one (that won't always work, but for child clothing/hair or accessories it usually does) then that might also show up as "conflict". 2) Test the first half of this batch of suspect files. Put the folder containing the first half of the suspect files into your Sims 4/Mods folder. Put each half in temporary folders on your Desktop. Start Here 1) Divide suspect custom content in half. Maybe this kind of tool (there is another conflict detection tool here btw - it's different from the one this thread is about and has a much smaller scope atm, but as I understand it they can complement each other) will also help creators to understand better what their own packages contain, so pointless duplicates will become less of an issue in the future. Follow these directions for Everything Else in your /Mods folder. ![]()
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